
At various junctions, you'll face off against what I call 'mid-bosses' - larger foes that require additional strategy and finesse to defeat. Sometimes these take place within walled-off arenas while other battles occur organically along the main path. In the first game, Bayonetta engages foes at variable scale - most of the game revolves around battles with enemies of comparable size to the titular hero. Looking at all three games, I feel that my impression of the third entry stems from an increase in the scale of everything, along with key artistic decisions.
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Performance is wildly inconsistent in Bayonetta 3 - far more unstable than other series entries - and it rarely hits let alone sustains its target 60fps.

The visuals range from beautiful to downright ugly depending on the chapter you find yourself in. I suppose the best way to describe the presentation is simply - inconsistent.
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It fares worse than every other Bayonetta release save for the PS3 version of Bayonetta 1 - and that's a bummer. Textures are often low resolution and muddy in appearance, image quality is sub-par, and performance is remarkably unstable. To put it simply, Bayonetta 3 can look great at times but more often than not, there's a feeling that the art design doesn't necessarily jive with the technical reality. Equally, I love seeing developers work within the constraints of the Nintendo Switch hardware. As a retro gaming enthusiast, I regularly enjoy games that most modern gamers would describe as 'ugly' or 'dated'. Combine this with the stunning soundtrack and there's no doubt that there is something special here. The enemies are larger, the set pieces more extreme and the sheer number of 'things to do' has expanded significantly.
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Watch on YouTube Bayonetta 3 gets the full Digital Foundry review treatment.īayonetta 3 is a huge game - there's no doubt about it - and the scale and scope of the game world has been violently expanded, resulting in a wild experience involving the multiverse, multiple playable characters and a smorgasbord of Bayonettas. For me, Bayonetta 3 fails to meet the realistic expectations set by the first two titles in the series. Again, it's not cutting-edge, but it feels well situated within the context of its target platform. Bayonetta 2 feels like a logical next step both gameplay-wise and visually.
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Years later, we were treated to the majesty of Bayonetta 2 - first on Wii U then on Nintendo Switch. It was never a technical masterpiece but, for its day, it was a beautiful game. The original Bayonetta is fast, fluid and bursting with ideas. This is a game where it feels as if the entire production is in search of more powerful hardware that has never arrived.Īfter playing the latest game, I've been thinking of its beginnings. However, the game also reveals an aging technology base that crumbles under the weight of its scope and scale. Its bombastic set pieces, varied stage design and wildly out of control storytelling all work in tandem to create something uniquely special. Let me make this clear - Bayonetta 3 is a fantastic action game and one that should satisfy fans of the series. However, projects with lofty ambitions often fall short and that too is true of PlatinumGames' latest. Ambition is a word you'll hear often in the world of video games, implying a lofty goal designed to exceed expectations - an attempt to reach for the moon, so to speak, and, in the case of Bayonetta 3, it's certainly an apt descriptor.
